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With the destruction of the Eternal Knights four Gigantic Colossal Wyverns, Black Shadow must divide his power to survive from his injuries. With inspiration from the dark sun shining above, Shadow decides to rule over his nation with a more enlightened view. Why fight against the light? Why resist the dark? Using the temples within the Wyverns as their home, the Warriors of the Dark Sun start anew.

PlaystyleEdit

As with the original Void Bringers, those of the Dark Sun retain many of their skills from past clans.

List of UnitsEdit

Grade 0

Dog of the Dark Sun, Kuraile
Grade 0
Shield 10000
Power 4000
Critical Trigger
Critical 1
Void Bringer
High Beast
[AUTO]: Forerunner (When another unit of the same clan rides this unit, you may call it to (RC))
[AUTO](RC): (Place this card on top of your deck and shuffle the deck.) When an attack hits that this unit boosted, you may pay the cost. If you do, Soul Charge (3).

Dark Sun Hellspark
Grade 0
Power 5000
Shield 10000
Critical 1
Void Bringer
Flame Dragon
[AUTO]: Forerunner (When another unit of the same clan rides this unit, you may call it to (RC))
[AUTO](RC): [Place this unit into your soul, and choose up to one <Void Bringer> with "Dark Sun" in its name in your hand, and discard it.] While you vanguard is <Void Bringer>, when an attack hits that this unit boosted, you may pay the cost. If you do, search your deck for up to one "Dark Sun Overlord, Rising Hellfire", and add it to your hand.

Dark Sun Blacksmith, Aaron
Grade 0
Shield 5000
Power 4000
Draw Trigger
Critical 1
Void Bringer
Human
[ACT](RC): [Put this unit into your soul] Choose up to one of your <Void Bringer>, and that unit gets [Power]+3000 until the end of turn.

Dark Sun Sister, Babette
Grade 0
Shield 10000
Power 4000
Heal Trigger
Critical 1
Void Bringer
Elf
[AUTO]: After the battle that this unit was placed into the (GC), put this unit into your soul.

Dark Sun Drill Sergeant
Grade 0
Shield 10000
Power 4000
Stand Triger
Critical 1
Void Bringer
Battleroid
[AUTO] Drive Check: [Soul Blast (1)]: When this unit is revealed during the "Drive Check", you may pay the cost. If you do, the rear-guard unit in the same column as the unit that you gave the [STAND] bonus from this card also stands.

Grade 1

Dark Sun Steed, Thick Haze
Grade 1
Shield 5000
Power 6000
Critical 1
Void Bringer
Chimera
[AUTO](RC): When this unit boosts a <Void Bringer>, that unit gets [Power]+3000. If the attack is successful, place this unit into your soul.
[ACT]: [Soul Blast (2) - cards with "Dark Sun" in their name] While this unit is in the soul, you may pay the cost. If you do, call this unit to (RC).

Lion Knight of the Dark Sun, Fang
Grade 1
Shield 5000
Power 6000
Critical 1
Void Bringer
Human
[AUTO]: When this unit is called to (VC) or (RC), you may Soul Blast (2). If you do, search your deck for up to one card named "Lion Knight of the Dark Sun, Fang", and call it to (RC).

Dark Sun Guardian, Obsidian
Grade 1
Shield 0
Power 6000
Critical 1
Void Bringer
Colossus
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a <Void Bringer> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <Void Bringer> that is being attacked, and that unit cannot be hit until end of that battle.

Grade 2

Dark Sun Steed, Dark Shade
Grade 2
Shield 5000
Power 8000
Critical 1
Void Bringer
Abyss Dragon
[AUTO](RC): During your main phase, when a card is put into your soul, if you have a vanguard with "Dark Sun" in its name, this unit gets [Power]+3000 until the end of turn.
[ACT](RC): [Counterblast (1) - card with "Dark Sun" in its name] If you have "King of Darklight, Dark Sun Shadow" in (VC) or (RC), you may pay the cost. If you do, you may place this unit in any (RC).
[CONT]: While this unit is in the same column as "King of Dark Light, Dark Sun Shadow", this unit gets [Boost] and can intercept from the back-row.

Dark Sun Steed, Darklight Pegacorn
Grade 2
Shield 5000
Power 8000
Critical 1
Void Bringer
High Beast
[AUTO]: [Counterblast (2) - cards with "Dark Sun" in its name and Soul Blast (3) - cards with "Dark Sun" in its name] When this unit is called to (RC), you may pay the cost. If you do, search your deck for up to one non-"Dark Sun Steed" <Void Bringer>, and call it to (RC) in the same coloumn as this unit. This unit gets "[CONT]: This unit gets "Boost" while in the same column as the unit called by this skill." and "[CONT]: This unit card "Intercept" from the back-row as long as the unit called with this skill is in the same coloumn as this unit."
[ACT]: [Soulblast (3) - cards with "Dark Sun" in their name] While this unit is in your soul, you may pay the cost. If you do, call this unit to (RC).

Dark Sun Siren, Colette
Grade 2
Shield 5000
Power 8000
Critical 1
Void Bringer
Mermaid
[AUTO](VC/RC): [Choose up to one of your <Void Bringer> with "Dark Sun" in its name, and return it to your hand.] When this unit's attack hits, choose a card from your damage zone, and turn it face-up, then you may pay the cost. If you do, Soul Charge (2).

Dark Sun Sister, Vanilla
Grade 2
Shield 5000
Power 8000
Critical 1
Void Bringer
Elf
[AUTO](VC/RC): [Soul Blast (2)] When this unit's attack hits, you may pay the cost. If you do, look at the top card of your deck, then place it on the top or bottom of your deck.

Dark Sun Obelisk, Atlas
Grade 2
Shield 5000
Power 8000
Critical 1
Void Bringer
Colossus
[AUTO]: When this unit is called to (VC) or (RC), you may Soul Charge (2).
[ACT](VC/RC): [Counterblast (1) - <Void Bringer> with "Dark Sun" in its name] If you have five units or more with different names but have "Dark Sun" in their name, you may pay the cost. If you do, until the end of the turn, this unit gets [Power]+1000 for each unit in the soul with a different name than this unit.

Grade 3

King of Darklight, Dark Sun Shadow
Grade 3
Power 11000
Critical 1
Void Bringer
Human
[AUTO](VC)LB4: [Counterblast (3) - cards with "Dark Sun" in their name and Soul Blast (4) - cards with "Dark Sun" in their name.] Choose up to 4 <Void Bringer> rear-guard, until the end phase, this unit gets [Critical]+1 and Grade 3 units chosen with this skill get [Power]+2000, Grade 2 units chosen with this skill get [Power]+3000, Grade 1 units chosen with this skill get [Power]+4000, and Grade 0 units chosen with this skill get [Power]+5000, and all units chosen with this skill get "[CONT](RC): This unit can attack from the back-row."
[ACT]: [Soul Blast (3) - cards with "Dark Sun" in their name] Search your deck or soul for up to one <Void Bringer>, and call it to (RC).
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Dark Sun Justice, Evil Jared
Grade 3
Power 11000
Critical 1
Void Bringer
Demon
[ACT] (VC/RC)LB4: [Counterblast (2) - cards with "Dark Sun" in their name and Soulblast (2)] Until the end of the turn, this unit gets [Power]+5000, gets “[AUTO] (VC/RC): When this unit attacks, it also attacks the unit in the back-row. If both of the attacks are successful, retire two of your opponent’s rear-guard.”
[AUTO] (VC/RC): When this unit's attack successfully hits, you may Soul Charge (2).
[CONT] (VC/RC): If you do not control another <Void Bringer> vanguard or rear-guard, this unit gets [Power]-2000.

Dark Sun Devil, Voidiov
Grade 3
Power 11000
Critical 1
Void Bringer
Demon
[AUTO](VC)LB4: [Counterblast (2) - <Void Bringer> with "Dark Sun" in its name] Choose up to two <Void Bringer> with "Dark Sun" in its name, until the end of this turn, those units get "[CONT](VC/RC): During your turn, this unit gets [Power]+1000 for each <Void Bringer> in your soul with "Dark Sun" in its name".
[AUTO](VC/RC): When this units attacks, you may Soul Charge (2).
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Dark Sun Overlord, Rising Hellfire
Grade 3
Power 11000
Critical 1
Void Bringer
Flame Dragon
[AUTO](VC/RC)LB4: [Counterblast (2) - <Void Bringer> with "Dark Sun" in its name, and choose a card named "Dark Sun Overlord, Rising Hellfire" from your hand, and discard it.] When this unit's attack hits, you may pay the cost. If you do, [Stand] this unit.
[ACT](VC/RC): [Counterblast (2) - <Void Bringer> with "Dark Sun" in its name] Until the end of the turn, this unit gets [Power]+5000, and gets "[CONT](VC/RC): When this unit's attack hits, retire the unit in the same coloumn as that unit."
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

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