Cardfight!! Vanguard Fanon Wiki
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These warriors were the dominant clan long before the current ones were established. A once war-prone stone-like people, now, something has awoken them from their eternal slumber. They want to reclaim their lost homeland and no clan is safe from their wrath. Created by MrAnthem123. Currently a work in progress.

Playstyle[]

Eternal Knights focus on manipulating the rear-guard. Their effects are determined by two things: how many Eternal Knights with different names you control or how many you control with the same name.

List of Units[]

Grade 0

Stone Mage
Grade 0
Shield 10000
Power 4000
Critical 1
Eternal Knight
Golem
[AUTO]: When another <Eternal Knight> rides this unit, you may call this card to (RC).
[ACT](RC):[Place this card into your soul and choose one of your <Eternal Knight> rear-guard, and retire it.] Search your deck for up to one Grade 2 or less <Eternal Knight> and reveal it, then add it to your hand, and shuffle your deck.

Eternal Soldier, Georatosthenes
Grade 0
Shield 10000
Power 4000
Critical 1
Eternal Knight
Golem
[AUTO](V): At the beginning of your ride phase, look at up to five cards from the top of your deck, search for up to one "Eternal Wanderer, Georatosthenes" from among them, ride it and place the rest on the bottom of your deck in any order. If you do, choose up to one of your vanguards, and it gets "ACT: [Choose a <Eternal Knight> from your hand, and discard it, and choose one of your rearguards, and retire it]. Choose up to one card named "Eternal Hero, Georatosthenes" from your hand, and ride it." until the end of the turn. If you rode, you cannot normal ride during that ride phase.
[AUTO]: When a <Eternal Knight> other than a card named "Eternal Wanderer, Georatosthenes" rides this unit, you may call this unit to (RC).

Stone Guardian
Grade 0
Shield 10000
Power 4000
Critical 1
Critical Trigger
Eternal Knight
Golem
[AUTO]: [Choose one card from your hand, and discard it or choose one rear-guard you control, and retire it] When this card is called to (GC), you may pay the cost. If you do, choose one of your opponent's attacking units, it gets [Power]-5000 until the end of the battle.

Temple Dweller
Grade 0
Shield 5000
Power 4000
Critical 1
Draw Trigger
Eternal Knight
Golem
[Auto]: [Choose up to one of your <Eternal Knight> rear-guard, and retire it.] When this unit is revealed during the Drive Check while you control at least five <Eternal Knight> with different names or while you control at least three units with the same name, you may pay the cost. If you do, draw one card.


Colossal Dragon Cultist
Grade 0
Shield 10000
Power 5000
Critical 1
Heal Trigger
Eternal Knight
Golem

Rumbin' Tumblin' Teacher
Grade 0
Shield 10000
Power 4000
Critical 1
Stand Trigger
Eternal Knight
Golem
[AUTO] Drive Check: [Choose up to one card from your hand, and discard it.] When this unit is revealed during the "Drive Check", you may pay the cost. If you do, the rear-guard unit in the same column as the unit you gave the [STAND] bonus from this card to also stands.

Grade 1

Mind for Planning, Taren
Grade 1
Shield 5000
Power 6000
Critical 1
Eternal Knight
Colossus
[AUTO](RC): [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, search your deck for up to one card named "Mind for Planning, Taren", call it to (RC), and shuffle your deck.

Rally Officer
Grade 1
Shield 5000
Power 6000
Critical 1
Eternal Knight
Colossus
[CONT](VC/RC): During your turn, if you have at least five <Eternal Knight> with different names, this unit gets [Power]+3000.

Eternal Wanderer, Georatosthenes
Grade 1
Shield 5000
Power 7000
Critical 1
Eternal Knight
Golem
[CONT](VC): If you have a card named "Eternal Soldier, Georatosthenes" in your soul, thus unit gets [Power]+1000.
[AUTO](V): At the beginning of your ride phase, look at up to five cards from the top of your deck, search for up to one "Eternal Hero, Georatosthenes" from among them, ride it and place the rest on the bottom of your deck in any order. If you do, choose up to one of your vanguards, and it gets "ACT: [Choose a <Eternal Knight> from your hand, and discard it, and choose one of your rearguards, and retire it] Choose up to one card named "Eternal Champion, Georatosthenes" from your hand, and ride it." until the end of the turn. If you rode, you cannot normal ride during that ride phase.

Grade 2

Indomitable Hero, Cage
Grade 2
Shield 5000
Power 9000
Critical 1
Eternal Knight
Colossus
[AUTO]: [Counterblast (2) and choose one of your <Eternal Knight> rear-guard, and retire it] When this unit is called to (VC) or (RC), you may pay the cost. If you do, search your deck for up to one card named "Indomitable Hero, Cage", call it to (RC), and shuffle your deck.
[AUTO](VC/RC): When this unit attacks, until the end of the battle, it gets [Power]+2000 for each other vanguard or rear-guard named "Indomitable Hero, Cage".

Undeterring Champion, Rost
Grade 2
Shield 5000
Power 8000
Critical 1
Eternal Knight
Colossus
[ACT](VC/RC): [Counterblast (2) and choose one of your <Eternal Knight> rear-guard, and retire it] Search your deck for up to one Grade 2 or less <Eternal Knight>, call it to (RC), and shuffle your deck.

Gallant Soldier, Karn
Grade 2
Shield 5000
Power 8000
Critical 1
Eternal Knight
Colossus
[AUTO]: When this card is called to the (RC) from your deck while you control at least five <Eternal Knight> with different names, you may draw one card.

Eternal Hero, Georatosthenes
Grade 2
Shield 5000
Power 7000
Critical 1
Eternal Knight
Golem
[CONT](VC): If you have a card named "Eternal Wanderer, Georatosthenes" in your soul, this unit gets [Power]+3000.
[AUTO]: When this unit is placed on (VC) or (RC), if you have a <Eternal Knight> vanguard, reveal the top card of your deck. If the revealed card is a <Eternal Knight>, call it to (RC), and if it is not, shuffle your deck.

Grade 3

Ancient General, Allos
Grade 3
Power 11000
Critical 1
Eternal Knight
Colossus
[CONT](VC/RC): If you control a unit that is not a <Eternal Knight>, all front-row <Eternal Knight> vanguard and rear-guard get [Power]-2000.
[AUTO](VC/RC): [Counterblast (2)] Until the end of your turn, all front-row <Eternal Knight> get [Power]+1000 for each <Eternal Knight> with a different name.

Giant Blade, Regas
Grade 3
Power 10000
Critical 1
Eternal Knight
Colossus
[ACT](VC/RC): [Counterblast (1)] This unit gets [Power]+1000 for each <Eternal Knight> you control with a different name than this card.

Aggresive Maximus
Grade 3
Power 10000
Critical 1
Eternal Knight
Colossus
[AUTO](VC): During your turn, while you have at least two cards named "Aggresive Maximus" in (RC), this unit gets [Power]+2000 for each <Eternal Knight> with different name than this card, and gets [Critical]+1.
[ACT]: [Choose two cards in your hand, place them on the bottom of the deck in any order] While this card is in your deck and you control at least four <Eternal Knight> with different names, you may pay the cost. If you do, add this card to your hand; this skill of "Aggresive Maximus" can only be activated once per turn.

Ancient Emperor, Bosse
Grade 3
Power 11000
Critical 1
Eternal Knight
Colossus
[ACT](VC) LB: [Counterblast (2) and choose two of your <Eternal Knight> rear-guard, and retire them] Until the end of the turn, while you control at least six <Eternal Knight> with different names, this card gets [Power]+10000, and gets "[AUTO](VC): When this unit's attack hits your opponent's vanguard, choose up to four <Eternal Knight> rear-guard with different names that are in the [REST] position, those units get [Power]+2000, and stand those units".
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Gigantic Colossal Wyvern
Grade 3
Power 11000
Critical 1
Eternal Knight
Mineral Dragon
[ACT](VC)LB4: [Counterblast (2) and choose four Grade 1 or lower <Eternal Knight> cards with different names from your hand, and discard them.] Until the end of this turn, this unit gets [Power]+3000 for each <Eternal Knight> rear-guard with a different name than this card, and all back-row <Eternal Knight> rear-guard get [Power]+5000.
[AUTO](VC): At the beginning of your attack step, if this unit's [Power] is 20000 or greater, this unit gets [Critical]+1 for each "Gigantic Colossal Wyvern" you control until the end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Eternal Champion, Georatosthenes
Grade 3
Power 10000
Critical 1
Eternal Knight
Golem
[AUTO](VC)LB4: [Counterblast 3 and choose five of your <Eternal Knight> rear-guards with different names, and retire them] When this unit's attack hits your opponent's vanguard, you may choose one Grade 3 or greater <Eternal Knight> from your hand, then ride it in the [STAND] position. It gains [Power]+3000 until the end of the turn. Also, reveal the top two cards of your deck, if they are <Eternal Knight>, you may call them to seperate (RC), otherwise put them on the bottom of the deck in any order. Those units get [Power]+3000 until the end of the turn.
[CONT](VC): If you have a card named "Eternal Hero, Georatosthenes" in your soul, this unit gets [Power]+1000.

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