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Ghost Factory is a clan from the Crucifix Nation. Theire units are based around supernatural creatures, mostly of ghosts. They have skills that lets the units gain additional power and bonus criticals.

RacesEdit

  • Ghost
  • Zombie
  • Vampire
  • Demon
  • Shadow Dragon

List of cardsEdit

Grade 0Edit

Begginer Tomb Rider, TomEdit

Power: 3000 Race: Ghost Critical Trigger

Auto: When another Ghost Factory unit rides this one, you can move this unit to an open R.

Auto[R]: When this unit boosts, the boosted unit gains power +3000 untill end of turn, and at the end phase of that turn, return this card to your deck and shuffle.

Tomb Guardian, StellEdit

Power: 5000 Race: Ghost Draw Trigger

Dream GhostEdit

Power: 5000 Race: Ghost Heal Trigger

Franken GhostEdit

Power: 4000 Race: Ghost Stand Trigger

Act[R]: [Move this unit to your soul] If you have a Ghost Factory vanguard, you can pay the cost. If you do, choose one of your Ghost Factory units and it gains power +3000 until end of turn.

The One Without Heart and Soul, TamerEdit

Power: 5000 Race: Demon

Auto: When another Ghost Factory unit rides this one, you can move this one to a rear-guard circle.

Act[R]: [Choose four Ghost Factory units from R and move them to soul] If your vanguard is a Ghost Factory of grade 2 or higher, you can pay the cost. If you do, search your deck for up to one grade 3 Ghost Factory, ride it, then shuffle your deck.

Grade 1Edit

Ghost SharkEdit

Power: 8000 Race: Ghost

Tomb Rider Colonel, CarlosEdit

Power: 6000 Race: Ghost

Cont[V/R]: During your turn, if this unit is in the same column with "Begginer Tomb Rider, Tom", this unit gets power +6000.

Hell Guardian, CerberusEdit

Power: 6000 Race: Demon Shield: 0

Auto: [Discard a Ghost Factory from your hand] when this unit is placed in G, you can pay the cost. If you do, choose one of your Ghost factory units and it cannot be hit until end of battle.

Phantom from Opera, KillerEdit

Power: 6000 Grade: 1 Race: Demon

Auto[Soul]: [Send this unit to your drop zone] If you have a Ghost Factory vanguard, you can pay the cost. If you do, choose one of your Ghost Factory units and it gains power +3000 until end of turn.

Grade 2Edit

Ghost WerewolfEdit

Power: 10000 Race: Ghost

Tomb Rider Vice-Admiral, HildonEdit

Power: 8000 Race: Ghost

Cont[V/R]: During your turn, if this unit is in the same column as "Tomb Rider Colonel, Carlos", this unit gets power +8000.

Vampire Swordsman, DraculeEdit

Power: 9000 Race: Vampire

Auto[V]: At the end of your main phase, if this units has power 13000 or more, it gains critical +1 until end of turn.

Grade 3Edit

Tomb Rider Admiral, BloodEdit

Power: 11000 Race: Ghost

Cont[Hand]: Ride Exquisite ("Tomb Rider Vice-Admiral, Hildon")

Cont[V]: If you don't have an unit with "Tomb Rider" in its name in vanguard or rear-guard, this unit looses power -2000.

Cont[V]: During your turn, this unit gets power +3000 for each card named "Tomb Rider" in your soul.

Cont[V]: If you have 4 or more units named "Tomb Rider" in soul, this unit gets critical +1.

Auto: When this unit is placed in V, put all your rear-guards named "Tomb Rider" in soul.

The Dragon without Heart, HeartlessEdit

Power: 10000 Race: Shadow Dragon

Auto[V]: At the end of your main phase, if this unit has power 14000 or more it gains critical +1 until end of turn.

The Dragon Without Soul, SoullessEdit

Power: 11000 Race: Shadow Dragon

Cont[V/R]: If you don't have other Ghost Factory vanguard or rear-guard, this unit looses power -2000.

Cont[V]: If you have "The Dragon Without Heart, Heartless" in your soul, this unit gets power +2000.

Auto[V]: [LB(4)] During your turn, if you have 3 or more Ghost Factory units in your soul, this unit gets power +2000 and critical +1.

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